Helldivers 3 (2D Shooter Pt. 2)
Take control of a spaceship, developed by my absolutely rotted brain.
Created 2 new obstacle types. Used the available prefabs to create the Troll-Face spawner, and the red, blowy barrel.
Vastly altered challenges and level types. First room is a tutorial of sorts, second room is an introduction to the spawners, and the 3rd room is the penultimate boss fight. They have different layouts, where room 1 is open, room 2 is built for tight corridors, and room 3 is a compact high-pressure boss fight.
Audio was changed. The shooting, enemy damage, enemy death, and boss fight had their music changed. The bomb barrel got it's own specific sound effect. Downloading audacity because I couldn't figure out how to trim audio in Unity took me some time here.
Slight adjustments were made to the title screen. There was a background added, to go along with the theme of the game. Instruction were added, with a bit of lore. Of course, the name was changed to Helldivers 3. I thought it was funnier than it came out to be. No adjustments were needed to level select, which stays at only 3 levels. I was honestly scared I would break the game more if I tried to mess with that.
Music for the boss fight was from this link:
This is also very, very funny to me.
Finally, the boss's image was changed to the Titan Bug from Helldivers 2.
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