3 main updates:

First level changed significantly from the introduction level. I added a second room that is significantly different from before. More of an enemy gauntlet. 

Second level has been changed to be a vertical platforming level. Enemy density was used to provide a stage hazard and provided props as a way to use cover when fighting the bugs.

Third level was added from scratch. This is a close quarters boss fight using jump pads for verticality. 

Each level has a specific theme. They all were decorated using props in the prefab folder. Checkpoints were added to each level -- but in retrospect, I should've put one ups hidden in each level, as a secret reward. I think I prefer to design 2d levels over 3d environments, however. 

StatusReleased
PlatformsHTML5, Windows, macOS
Authorsmeiza
GenreAction
Made withUnity

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smazapau-macos-final.zip 60 MB
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smazapau-windows-final.zip 63 MB